Tuesday, September 4, 2012

NETS


1.Facilitate and Inspire Student Learning
and Creativity
Teachers use their knowledge of subject matter,
teaching and learning, and technology to facilitate
experiences that advance student learning,
creativity, and innovation in both face-to-face
and virtual environments.
a. Promote, support, and model creative
and innovative thinking and inventiveness
b. Engage students in exploring real-world issues
and solving authentic problems using digital tools
and resources
c. Promote student reflection using collaborative
tools to reveal and clarify students’ conceptual
understanding and thinking, planning, and
creative processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues,
and others in face-to-face and virtual environments
2. Design and Develop Digital Age Learning
Experiences and Assessments
Teachers design, develop, and evaluate authentic
learning experiences and assessment incorporating
contemporary tools and resources to maximize content
learning in context and to develop the knowledge,
skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning environments
that enable all students to pursue their individual
curiosities and become active participants in setting
their own educational goals, managing their own
learning, and assessing their own progress
c. Customize and personalize learning activities
to address students’ diverse learning styles,
working strategies, and abilities using digital tools
and resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards and use resulting data
to inform learning and teaching
3. Model Digital Age Work and Learning
Teachers exhibit knowledge, skills, and work
processes representative of an innovative professional
in a global and digital society.
a. Demonstrate fluency in technology systems and the
transfer of current knowledge to new technologies
and situations
b. Collaborate with students, peers, parents,
and community members using digital tools
and resources to support student success
and innovation
c. Communicate relevant information and ideas
effectively to students, parents, and peers using
a variety of digital age media and formats
d. Model and facilitate effective use of current and
emerging digital tools to locate, analyze, evaluate,
and use information resources to support research
and learning
iste.org/nets
4. Promote and Model Digital Citizenship
and Responsibility
Teachers understand local and global societal
issues and responsibilities in an evolving digital
culture and exhibit legal and ethical behavior in
their professional practices.
a. Advocate, model, and teach safe, legal, and ethical
use of digital information and technology, including
respect for copyright, intellectual property, and the
appropriate documentation of sources
b. Address the diverse needs of all learners by using
learner-centered strategies providing equitable access
to appropriate digital tools and resources
c. Promote and model digital etiquette and responsible
social interactions related to the use of technology
and information
d. Develop and model cultural understanding and
global awareness by engaging with colleagues
and students of other cultures using digital age
communication and collaboration tools
5. Engage in Professional Growth and Leadership
Teachers continuously improve their professional
practice, model lifelong learning, and exhibit
leadership in their school and professional
community by promoting and demonstrating
the effective use of digital tools and resources.
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing the
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal
of the teaching profession and of their
school and community
NETS·T © 2008 International Society for Technology in Education.
ISTE
® is a registered trademark of the International Society forTechnology in Education.

Introduction


I would like to introduce myself as Susan Graham. I am from Bay St. Louis, Ms and am currently in my third semester here at USM. I am pursuing my degree in Elem. Education and I would like to teach 1st or 2nd grade. I also am working on a minor in Criminal Justice. I chose this school becasue I have heard so many good thinngs about it and it is very close for me to travel to. I am married and have to wonderful children ages 23 ans 19. I chose to wait until later in life to get my career started and I am glad I did cause I find it much easier.
When we speak about technology background I am not to up to date with it all. I do fool with computers on an everyday basis but am still working on quite a few things I need to know and would love to learn. I try to do my best at things when it comes to technology but sometimes I really feel uncomfortable and become nervous about trying something new.
I think technology is something that is much needed in our society today. We can all get better information if we use technolgy as we should. This is something that will better each and every one of us as teachers as we become better familiar with the new technology that is offered. Here is a few websites that might help someone out when it comes to technology.


http://www.siteground.com/tutorials/blog/ will help in learning how to create a blog. Also you may want to go to http://www.make-a-web-site.com/ and this will help when someone is trying to make them a new website. I hope these sites will be useful to everyone.